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Well, this is a little awkward...

Or maybe the thing where you say “I bet you’re wondering how we ended up here” or whatever.

We haven't posted on here in about a year and a half. In our defense, a few things happened.

• We sold our company.
• Went to work for a giant toy company.
• Learned an enormous amount.
• Said goodbye to some things we loved.
• Got SolidRoots back.
• Came home.
• Took a minute. Okay, maybe several minutes.

And somewhere in all of that, something really good happened: we figured out exactly who we are.

When we started SolidRoots, we knew almost nothing about the game industry. Truly. We were a family who liked playing games and had the audacity to think we should make one. Turns out, audacity can get you pretty far.

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This time we're coming back with considerably more knowledge, a few battle scars, some pretty cool laurels, and the same family sitting around the table arguing about whether something is actually fun. Except now we know what we're trying to build.

We want to make things that bring people together. We want to help creators get their ideas into the world. We want to tell good stories, preserve things worth remembering and make products that feel unmistakably human.

We care about family. Culture. Craft. History. Humor. The weird little things people remember 30 years later. We care about making things that matter to people.

So, yes. SolidRoots is back.And somehow, after everything that's happened, this feels a lot more like the beginning than the comeback.